![]() Scalable interface since a few years back.Ĭarrara should scale with the latest Windows 10 versions Properties per app for high dpi settings. ![]() Support for DS content via the free plugin DAZ importer. Well, the free option Blender 2.8 has received big updates in many areas. Yes, it's powerful and you can do anything with it, but at the cost of learning it for years and years.ģDrendero posted at 11:13AM Fri, 22 February 2019 - #4346824 It's not an artist friendly software package. I thought Maya was one of the biggest and most complex professional softwares out there, until I tried my hand at Houdini. Well, maybe not that much, but it's way more complicated to use than something like Cinema4D or Maya. You have to build nodes just to extrude a face out of a cube for God's sake. Houdini is SO complicated, node based for EVERYTHING. So I downloaded the trial of that, or at least the free version they offer on their website and quickly found out that you pretty much need a PhD in computer science to do the kind of stuff you see big effect studios doing with Houdini. They often cite various productions created with Houdini that major VFX studios have produced as an example of the power it can wield. People had been suggesting Houdini in some forums I visit as an alternative to Maya, 3dsmax or Cinema 4d because Houdini is state of the art and infinitely more powerful than any of the aforementioned packages. Keep in mind, the most "state of the art" you get, the more complex and steep the learning curve. There is a free Clarisse PLE, thinking about trying it with Carrara. Still requires Zbrush and Maya (or Carrara, LW, whatever) for modeling, but 20 years newer than Carrara, LW, Maya, 3dsmax makes it efficient. But for 995 you can get a modern 3D app like Clarisse iFX 4.0 that does 3D and compositing with "a bazillion polygons" in new Hollywood movies. Carrara is about 50$ vs LWs 995$, so LW better have 20x more features. If you have 2K, 4k, 6K or higher resolution monitors, you can use them at their native resolution, without the fonts or icons becoming so small that they are unreadable or stressful, especially for weaker eyes.Īt $995.- Lightwave 2019 may be a bit expensive, But considering the huge amount of features it offers, and the vast horizons it opens, it's only a small price to pay.ģDrendero posted at 2:13PM Wed, 20 February 2019 - #4346526 What makes Lightwave 2019 a gem to use is its Display Scaling feature, which lets the user seamlessly scale the UI size independently on up to 2 high resolution monitors. The initial impression was that this is a minor release to bring-in update/upgrade money, on top of new sales.īut no, Lightwave 2019 is a new release loaded with new powerful features See Here, which proves that NewTek, the makers of Lightwave, is spending some serious development money on it, leaveing no doubt in anybody's mind that Lightwave will live a healthy and joyful life for many years to come. But then, O surprise, early January 2019, Lightwave 2019 was released. One would have thought that from now on Lightwave will go on a 3-years basis for new releases. But then in January 2018 Lightwave 2018 was released with a plethora of new features. So much so that everybody thought Lightwave is dead for good. Lightwave 2015 was released in, well, 2015, and then there was 3 years of silence. ![]() Question is: Is Lightwave alive and well? And the answer is a big, resounding, vibrating YES, Lightwave is alive and kicking. That Carrara is dead and buried deep in Daz3d's basement should by now be obvious to everybody.
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